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In textures like noise or voronoi, the texture is generated through an algorithm that uses random numbers, somehow.

I want to be able to change these random numbers smoothly, so that the texture changes over time. This is demonstrated by the After Effects turbulent noise filter that has an "evolution setting". Here's the filter with the evolution changing:

enter image description here

Is there a way to do this?

stib
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1 Answers1

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Just set the Noise Texture (or Voronoi Texture) to 4D and manipulate the W Input (this "evolves" it). If you want it to move with your animation, attach a Value Node and set the value to #frame (makes it match the current frame). To make it transition more (visibly) smoothly, I suggest multiplying the frame value by a rather small (decimal) number to slow it down:

Evolution

Christopher Bennett
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