So I have a rig in Blender, and the rig has a python UI. I have a plan on improving the python UI. In the rig, there's a material with an image texture node that is connected to a Principled BSDF. There, I got an idea to add a way to easily change the image texture from the rig UI. Here's an example:
Unfortunately, I don't really know how to do so. I've seen some posts with almost the same question. But since I'm not really good at python, I can't really understand it well. A question that popped out is how I could implement it into my script and apply the texture to the node. I hope anyone would help explain it to me so I could understand it.
Another thing I want to add is a ColorRamp. In the rig, there's another material with a ColorRamp. And I also want to add it to the python UI. Here's a mockup on what I was planning to do:

