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I've modeled a file of a little city with many object linked into it. Some linked model lose its texture when far from the world origin (if I move the object near the origin the texture reappears)

i've tried to duplicate/relink o re-insert the object but the problem still remain

is there some settings that I have to modify to solve this little problem? why could it happens?

enter image description here

enter image description here

thank you very much for the help!

  • How far are we talking ? – Gorgious Jul 21 '21 at 13:06
  • 10 km more or less – Bruno Testa Jul 21 '21 at 15:15
  • How is the material setup in the base file ? – Gorgious Jul 21 '21 at 17:39
  • the material in the base file is quite simple, I don't know how to upload here some imagese but i uploaded them in this link. The strange thing is that, the same mesh, with the same materials in different files has the same behaviour in the "global file". in the we transfer link you can find the material setting and a tiny screen of the problem with the black rectangle - https://we.tl/t-jCQoeRBXky thank you for the interest! – Bruno Testa Jul 22 '21 at 08:14

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