Im curious of how to automate creation of shader nodes and and end up with an image texture connected to the color-input of a Principled BSDF.
This would have been easy if copy-pasting from info-console was possible as it is with creating and smoothing a mesh for instance, but for some reason doesnt work here. (I have made sure to enable nodes)
Obviously I'm fairly new to scripting in Blender.
Any response is greatly appreciated :)
From console: RuntimeError: Error: Cannot read 'C: estImg\ironman_whammmm.jpg': Invalid argument
– vilhelm Jul 25 '21 at 18:36C:\\testImg\\ironman_whammmm.jpg– brockmann Jul 25 '21 at 18:49