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I've been using Blender for some multi-object 2d scenes with an orthographic camera setup and wondered whether there was a way I could drive an object's Z position based on it's position within the Outliner?

Basically I'm looking to mimic graphical software's (GIMP/Photoshop) layer organisers where the top item on the list is at the top of the render and bottom is at the back.

I'm thinking a driver would work on the Z axis if there's a way to reference the Outliner position but it doesn't look like there is? Would be delighted to be proved wrong.

Thanks for any input. Matt

Matt
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    A standard driver (without enabling auto-executing scripts) - probably not. A more advanced driver or just a script that observes outliner and updates positions of objects - sure. The bigger problem is how to stop the Outliner from sorting items automatically or how to recreate an outliner-like control to be used. I see that collections aren't automatically sorted, but still the interface isn't designed to easily rearrange them. – Markus von Broady Jul 25 '21 at 23:23
  • Thanks for clarifying. I think this sounds like it might outside my skillset. I'll have to commit some time to it when I can – Matt Jul 26 '21 at 22:41

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