I would love to reproduce this golden silk effect 
Is this just lighting? or am I able to create this silk effect where the gold is very reflective?
I would love to reproduce this golden silk effect 
Is this just lighting? or am I able to create this silk effect where the gold is very reflective?
To the gold part ... based on @GordonBrinkmann's comment
Or you can create more complex material based on two shaders mixed together with the same mask inside one material.
For twisted cloth try to check this question.
vklidu just posted a good answer. As an addition, here is a more complex example.
It just uses the Principled BSDF but fakes the missing maps for Roughness and Normal from the diffuse map. And it uses a bit more sheen. If you have these maps use them.
You can enter values greater than 1 for the Sheen slot of the Principled BSDF. This is useful for fabrics like silk, satin, and velvet.
If you adjust the base color of your texture a bit you can get a result that is very close to the reference image. Note that the color settings depend on the light and can look different.