HI!
I came across the model on sketchfab, which has beautiful fur rendered(the pic is from the artist's twitter, I don't have the model,so I don't know how it is achieved), however, I found it is not particle system but pure shader for the main body, with only a few plains with fur texture to make the longer hair more visible. does anyone know how to achieve such fur effect?
the link is another work from the author, a fur shaded sphere, which you can check out the first sphere effect dynamically and more clearly. it is a simple sphere, the shader samples the mesh surface several times and offset along normal direction, so in wireframe mode, it looks like the sphere is with multiple layers of mesh, but it has only one.
https://sketchfab.com/3d-models/fur-test-fb44288a935047fcb007b6def988c6c2
I have done some research, but couldn't find a way to implement this in blender.
the author also included the hint in below articles explaining the concept. https://xbdev.net/directx3dx/specialX/Fur/
however, I dont think blender gave us access to mess with the built_in_shader's vertex shader. and could not find a way to realize this with nodes, or maybe I missed something.
anyone can shed me some light on this one? thank you!



