I am a graphic designer attempting to make 3d product renders of many beer cans. Each of them has a matte finish art layer with portions masked out to the aluminum can below. In addition, the aluminum also has a color over it like gold to simulate a gold finish, but the rest of the can (top and bottom is still silver aluminum).
I was able to map a gold material to the middle part of the can mesh, so I think I have that part figured out. I saved the label as a png with an alpha, so I figured out how to get it working (to see through the label and reveal the metal behind it, but I have other layers of art that need to go over it. I tried "add node" but "add" mixes the materials 50-50 and it gets transparent and light. I tried mix and I can only see one or the other texture or 50-50.
I need to stack labels on top of each other, (like photoshop layers where the one on top covers the bottom)each with their own alpha channels and material finishes. I have another one with gold foil. One layer might be glossy on some parts of the text. That kind of thing. I'm stumped and the client is hot to trot. I am very new to Blender and probably won't understand unless it's step - by - step. Anyway, thank you to anyone that may have pity on me.

