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I'm very new to scripting in Blender.

Is it possible to create a new UI element (specifically for Blender 2.9+) based on 3DSMax's "User-Defined Properties" window? This would be used in conjunction with an exporter for storing text in exported objects. How would I go about doing this?

I understand Blender has support for adding individual custom flags to an object, but that's not exactly what I'm looking for. This is for a game engine and I need to be able to write out dozens of flags and other information. Having to add and edit individual custom properties for every single flag rather than writing everything in a large text box is too time-consuming and not very helpful.

user132790
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  • Yes, each object in blender can have as many custom properties as you like. Related: https://blender.stackexchange.com/questions/43785/adding-other-types-of-custom-properties or https://blender.stackexchange.com/questions/123669/finding-the-source-for-api-defined-custom-properties Suggest add more details about your actual goal... – brockmann Sep 23 '21 at 19:37
  • Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. – Community Sep 23 '21 at 20:51
  • I don't know how to be any more clear then I already am lol

    I would like to know how to create a blank text field in Blender's UI similar in function to 3DSMax's User-Defined Properties feature.

    – user132790 Sep 23 '21 at 21:11
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    Re edit: I'd suggest have a look into python dicts, read https://docs.blender.org/api/current/info_quickstart.html#custom-properties and use a text file to create them... pretty straight forward I guess. – brockmann Sep 23 '21 at 21:25
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    Hello, not everyone knows what 3Ds Max's "User Defined Properties" are. If you want specific help, could you define the exact behaviour you're after ? – Gorgious Sep 24 '21 at 06:38

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