I'm very new to scripting in Blender.
Is it possible to create a new UI element (specifically for Blender 2.9+) based on 3DSMax's "User-Defined Properties" window? This would be used in conjunction with an exporter for storing text in exported objects. How would I go about doing this?
I understand Blender has support for adding individual custom flags to an object, but that's not exactly what I'm looking for. This is for a game engine and I need to be able to write out dozens of flags and other information. Having to add and edit individual custom properties for every single flag rather than writing everything in a large text box is too time-consuming and not very helpful.
I would like to know how to create a blank text field in Blender's UI similar in function to 3DSMax's User-Defined Properties feature.
– user132790 Sep 23 '21 at 21:11