I´ve tried around with some mantaflow sim with different domains and particle emitting smoke/fire simulation. So far the stuff looks great but I have two issues all the time that I can´t control.
- Even though they are collider objects, the fire hit through this surfaces at a certain time of the simulation. Seems to be always the same frame/progress of the simulation.
During the first frames it stays below the collider (boosters) but then it doesn't. I've tried even a special plane that should just block the fire for rising up, but without any success. Looks like some voxels have too much energy and ignore everything, just punching ultra fast to the top. The fire is emitted by particles with a high velocity to the bottom.
- The smoke tower looks nice but at the bottom it starts to become cubic during the progress of the simulation.
I would appreciate any hints or tips for fixing this in my sim.
Here is an additional picture showing problem no. 1 better.

