Is it possible to mask by colour with nodes? Say for instance I use the colour output of a procedural noise. How could I extract the "red" noise from the RGB noise as a greyscale isolated map? So that I could further use that as a multiply/subtract noise mask.
In Terragen we have nodes such as Red to Scalar, Green to Scalar, and Blue to Scalar, but I can't find a similar node in Blender.
Update: I am leaving this question up, and not deleting it because of its relevance to another topic, because it is not relevant by title in that people may not even know what a "RGB Map" is. There is a reason I didn't find it, or the related questions didn't bring it up initially.
Further reading: Using an RGB map to assign various shaders in a material
