I'm trying to model the highlight area of the attached model but each time I use to boolean tool set to difference, my edges in the render do not taper off as smooth as the original. Any suggestions?
Thanks!
I'm trying to model the highlight area of the attached model but each time I use to boolean tool set to difference, my edges in the render do not taper off as smooth as the original. Any suggestions?
Thanks!
Just an example of a possible topology :)
To fill faces use Vertex > New Face (Shortcut: F)
And if you don't like n-gons, simply connect the vertices across as well.