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I'm trying to model the highlight area of the attached model but each time I use to boolean tool set to difference, my edges in the render do not taper off as smooth as the original. Any suggestions?

Thanks!

enter image description here

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    Hi :). This might be easier done manually without booleans. The corner geometry will be a lot cleaner. – jachym michal Sep 28 '21 at 14:17
  • This looks like normals problems, and the geometry might be correct. Are you using auto smooth? – TheLabCat Sep 28 '21 at 14:18
  • @JachymMichal that's where I struggle when it come to the manual side of thing haha ... I started off manually but kept running into issues with the geometry. As a newbie I'm sure there's still some figuring out to do. How would you approach it? – Ochaya Designs Sep 28 '21 at 14:26
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    @TheLabCat I didn't actually think of normals!!! I am using auto smooth though. Thanks for your prompt reply btw – Ochaya Designs Sep 28 '21 at 14:28

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Just an example of a possible topology :)

To fill faces use Vertex > New Face (Shortcut: F)
And if you don't like n-gons, simply connect the vertices across as well.

enter image description here

jachym michal
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