I'm trying to render a soja bottle (transparent) with glass in it; but when rendering it (Cycles), it looks weird - like if the liquid was cut in bias :
My mesh looks okay. I have a bottle that has a solidify modifier, which has a basic BSDF glass shader with a 1.53 IOR.
The liquid is another instance of the bottle, which has a boolean modifier and a displace modifier (to "inset" it).
I don't know if this is the right way to achieve this.
Since the bottle is two-sided (out and in sides); maybe the refraction is computed twice ?
Is this a correct way to render a bottle with a liquid in it, or is there some tips I should know ?
File is here if you want to have a look.
Thanks !

