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I have a simple plane stretching into the distance (picture 1), and I want to unwrap this using the "project from view" option so the texture will perfectly match the footage except, when I unwrap it using that method, the UV squares are absolutely everywhere and the texture (obviously) doesn't match (picture 2). Why is this happening? enter image description here enter image description here

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    Frequent issue here .. People usually use Simple subdivision to dense topology also avoid geometry behind camera ... but it wouldn't be perfect anyway ... Use camera projection shader instead UV from view ... my favourite solution... https://blender.stackexchange.com/q/226821/2214 – vklidu Sep 30 '21 at 21:43
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    Here is several solutions, but not the best ones from my opinion :) https://blender.stackexchange.com/q/213542/2214 https://blender.stackexchange.com/q/217908/2214 https://blender.stackexchange.com/q/229935/2214 – vklidu Oct 01 '21 at 10:53

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