I've added some textures to my models and they keep looking stretched out no matter what I tried.
When I try to edit the models in other texture programs it still is the same. 
And it's like this for every part of my models.
I've added some textures to my models and they keep looking stretched out no matter what I tried.
When I try to edit the models in other texture programs it still is the same. 
And it's like this for every part of my models.
Hi! Please follow these steps to achieve this final result
I just added a simple checker texture to the mesh so that we can see the UVs of the object(right now the UVs are terrible)
Now I went to the UV editor tab, selected all the faces of the object, pressed 'U' on the keyboard and selected the 'Cube projection' option. Then I selected all the UVs by pressing 'A' and scaled them by pressing 'S' to check out the final result.
Here is the file.you can text me on discord : IcyHot#2018
– yesmehello Oct 20 '21 at 10:27