I have a complex model (272883 faces) which I apply Limited Dissolve to and then faces reduces to 91796 (very nice). I export the model as a MSFS glTF but when I import the faces are 175076. I am wondering why the faces reduced to 91796 only to 'expand' again. I seem to have everything 'ticked' in the export MSFS giTF panel.
BEFORE LIMITED DISSOLVE
AFTER DISSOLVE

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John Arnold
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Hot sure what you mean. YES MSFS. Don't know how to display face count in MSFS. I have added a screen shot (above) of the imported glTF model which I exported after Limited Dissolve when displayed 91797 faces (second image) when exported but 176076 when imported (third image). – John Arnold Oct 23 '21 at 05:12
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2Notice in last image that tri count matches face count. https://blender.stackexchange.com/a/234601/15543 gltf format breaks faces down all faces into triangles. eg if you were to export and import the default cube, it would come back triangulated. See https://blender.stackexchange.com/a/167383/15543 – batFINGER Oct 23 '21 at 05:42
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2Another way to put it: if exporting to gltf look at the triangle count – batFINGER Oct 23 '21 at 05:52
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Thanks for the explanation batFINGER. So Limited Dissolve doesn't reduce triangles? Is there a method to do this other than using decimate? I am attempting to reduce the polygons for MSFS to a minimum without too much distortion as it affects 'frames per second'. – John Arnold Oct 23 '21 at 06:37
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Blender counts polygons as one face, but glTF cuts polygons into multiple triangular faces.
You can display the resulting triangles in Scene Statistics.
jachym michal
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1Thanks Jachym. I have recently been using Statistics to show number of faces but didn't know that they are divided into triangles (should have gone to specsavers as they say). – John Arnold Oct 23 '21 at 10:36
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