I do realize that the title is ambiguous as I'm not too sure how to summarize the issue I'm facing.
What I would like to do now is to set the mechanical movements so that I can freely adjust them during animation.
I have done some pairing and adjusted the origin of the parent object. The rotation is done along the local x axis of the parent object. However, the only way I am able to revert back to the original rotation would be by undo-ing. If I were to apply the rotation beforehand, I would lose the ability to rotate about the local x axis. This is destructive and would be a pain to deal with during animation.
How do this and at the same time still be able to revert to the original default rotation without spamming undo?
