Ok, I have fully colored/textured a pretty decently sized hatchet I made in blender a few times now and each time I saved and closed my blender. When I reopen the blender file it is completely unpainted.... Being very frustrated what am I doing wrong? I've tried saving the image of the texture but it keeps telling me "invalid path:" and I can't see the rest of the error message. I think my problem is that I'm saving the blend but not the texture mapping thing. (sorry don't know the correct terminology for everything)
Asked
Active
Viewed 5,564 times
0
-
possible duplicate of UV map / model turned black on saving - how to recover? and http://blender.stackexchange.com/questions/7681/texture-paint-texture-i-painted-is-gone/7683#7683 – Feb 05 '15 at 02:42
-
related: http://blender.stackexchange.com/questions/13407/auto-save-images-along-with-blend – Feb 05 '15 at 03:04
1 Answers
1
Try this: press spacebar and then type "Pack." Select "Pack all into .blend". See if that works. That will copy all the source files blender uses (in this instance: texture images) into the .blend file. I don't entirely know if it will work, but I hope it will.
TheMinecraftMan757
- 1,248
- 2
- 17
- 27