Images as Plane
You can try build-in addon Import Images as Planes ... under import properties you can specify a distance between images and axis ... also you can choose a type of material ... it is packed into a Node Group, that's handy, because if you change a mind later, you can adjust nodes inside this group and all planes will share this adjustments.

Note:
For low-res models it could be a glitchy (view through) from some angles ... to compensate it you can try simple Array modifier to fill the caps between frames with additional layers ... or try Volumetric material ... but since Volumetric is not part of addon would be difficult to add into each frame material.
... but since for 3d print is used step in microns I don't think it would be an issue for you :)
Step 25 (same as in anim-gif above) / + Array modifier / or Solidify and Volume Shader
Q: How to convert black&white source images to Alpha
version 01 Image Editor
Since your source are BW images that doesn't fit to addons preset material, you would have to convert them externally or render as image sequence via Compositor with this simple setup ...

version 02 Adjust Addon
... or you can change script itself ... in my dirty way for Principled and Shadeless node tree - if you open the script in some text editor, go to row 1031 and change output from "Alpha" to "Color" this will connect Image texture node > Color output socket to BSDF > Alpha input socket.

To disconnect Color to Base Color connection you can just delete rows 1024,1025.
There would be just helpful to find - how to insert BSDF node into node group, so you can change setup later.