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I'm currently modeling a bridge and I have a lot of square beams to make. The quick dirty way I found is to use bezier curves and playing with the profile of the bevel under the geometry pane in object data properties. I need to give a resolution of at least 1 to my bevel to get the desired squared result.

Do you have any other better way to model this ? I don't like the fact that I have to convert it to mesh than remove the additional non-required loops to keep it as low poly as possible. Also is there any way to add custom bevel profile presets ?

Thanks for your time.

sgariepy.3d
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    Why not design a bespoke bevel object with a clean square shape? – Duarte Farrajota Ramos Nov 18 '21 at 21:48
  • You're right that's a method I actually had forgot about that I also used on this. I think I'd just like a simpler tool with length and width sliders like in 3ds max. With geo nodes maybe I could do this ? – sgariepy.3d Nov 18 '21 at 21:58
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    Geometry nodes will allow doing that easily, currently there isn't any method to easily control width and height of a bevel object. Until then see https://blender.stackexchange.com/questions/58564/curve-bevel-function-scale – Duarte Farrajota Ramos Nov 18 '21 at 22:08

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