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I'm working on a semi-procedural planet generator, and the clouds are made using a seamless clouds texture set to box project, but for some reason their shadows are appearing in the wrong places. Does anyone know a way to fix this?

clouds with incorrect shadows

enter image description here

When a flat projection is used, the shadows are how I expect them to be (but the texture is warped because it's not UV mapped) enter image description here

Using a greater-than node after the texture makes the issue even more clear: enter image description here

Taliesin River
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  • Perhaps you should share with an [edit] what your result should be. All you have mentioned is that what you have is not what you expect. – Timaroberts Nov 27 '21 at 17:42
  • I did, in the third image - But now I edited to make it more clear. But also I think it's pretty obvious, even if you ignore that 3rd image... the shadows are very clearly in the wrong places. – Taliesin River Nov 28 '21 at 17:54
  • can you please share the file (https://blender.stackexchange.com/questions/82963/how-do-you-share-a-blender-file) so we can check the setup of your objects? – Sanbaldo Nov 28 '21 at 23:03
  • I uploaded it to google drive - here is the link: https://drive.google.com/file/d/1jmS5fxEgbWy8-gM_hqwkJfoOeNaKcRdO/view?usp=sharing – Taliesin River Nov 30 '21 at 00:23

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