I have a burn mark texture and the problem is that when I put it on a plane and adjust the UV mapping instead of there being one burn mark loads show up. How do I get only one?
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in the texture tab under image_Mapping select Clip for the extention – Chebhou Feb 08 '15 at 18:59
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@Chebhou I cant find it. Is this on cycles? – Chickenator Feb 08 '15 at 18:59
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http://blender.stackexchange.com/q/1258/2217 or http://blender.stackexchange.com/q/2629/2217 – David Feb 08 '15 at 19:00
1 Answers
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Simply add a mapping node between the texture coordinates and the image texture in your nodes. Then check the Min and the Max check boxes on the Mapping node.
Those two check boxes will limit the repeating of the image. Use Min to control the side to the left of the image, and Max for the right. With both checked neither side will repeat.
