I started learning Blender this past July and I have fallen in love with it. I've felt very accomplished by all that I learned myself, so I decided to start a project related to my job. Since I had 5 months to make it, I thought I would have plenty of time to have it completed. And that was true...until I tried the rendering process.
The first few renders I did in Eevee were fine, clocking in at about 35 sec/frame. However, as I added more to the scene, performance drained slower and slower.
This has somewhat puzzled me because I have a GTX 1060 GPU with an i7 2600 CPU. I also have a Mac Mini with the M1 chip, and both computers are now clocking in at roughly the same amount of time, which equates to about 1 1/2 minutes to two minutes per frame.
I have completely scratched the idea of rendering this out in Cycles; this is all in Eevee. I have checked everything I have read that can slow down render times, but most of what I read is pertaining to Cycles. There must be something specific in my scene that is eating up processing power, but I can't figure out what it is.
Now this project is going to be shown at my work's Christmas party in two days and I'm starting to panic that I won't have it rendered in time. I'll pay a render farm if I have to, I just want to be sure that rendering this out myself is what it is and there's no improving it except to sacrifice noticeable quality.
I will upload my .blend file if anyone wants to take a look at it and give me some suggestions. Any help is GREATLY appreciated! :)
https://drive.google.com/file/d/1S0Tl5WlUubuVSIVtSdFTPFu4rcZGhR7j/view?usp=sharing
Edit: Screenshots of the cars
P.S. Happy Holidays!




