Can anyone tell me how to get the pyramids to align with the normals of the deformed plane? I am using mesh to points so that I can target vertices, edges and faces.
Asked
Active
Viewed 1,184 times
1 Answers
7
you can do it with this node setup:
result:
UPDATE:
with your blend file, i could figure it out:
You inserted mesh to point nodes, which stop it from working, if you mute them, you get:
*** UPDATE ****
i found a better solution:
this node setup:
gets this result:
Chris
- 59,454
- 6
- 30
- 84
-
hey thanks for the answer, whilst this does indeed rotate the instances. In my example i'm targetting individual mesh components and I cannot see how to use your method with the mesh to points node. I've tried it with capture attribute also, just doesn't seem to have normal data. – Neil Dec 15 '21 at 14:51
-
Hi Neil, if you provide your blend file, I will help you. But without it I can only guess around. – Chris Dec 15 '21 at 14:58
-
that's very kind of you - https://pasteall.org/blend/ec19ac9c2baa4a868284ad1bb03e56b5 – Neil Dec 15 '21 at 22:53
-
delete or mute your mesh to points nodes...then it works, i updated my answer – Chris Dec 16 '21 at 11:24
-
if I mute the mesh to points nodes, I will no longer have instances on faces and lines though – Neil Dec 16 '21 at 12:15
-
1@Neil: i found a better solution. I update my answer. Hope you are happy now ;) – Chris Dec 16 '21 at 12:32






