Blender 3.0
Object mode: Add > Mesh > Cylinder > F9 > Cap Fill Type: Nothing => Creates a cylinder open on both ends
Scene: Units: Imperial - Length: inches ... N: X: 0.9" - Y: 0.8" - Z: 1"
Edit mode: Edge Region icon, then Edge select icon > drag mouse over top half > drag yellow dot up.
I know the Z of 109.51 is incorrect. However, how do I extrude the hollow cylinder at an angle (not straight up)?





