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I've appended a character object(along with armature) to a project. After animating a bit, I found something I wanted to improve upon in the character armature.

I have the orignal character object in blend #1 and my current project(where I've appended to) we'll call blend #2.

Is it possible to make changes in the armature in blend #1 and reload/update the armature in blend #2, while keeping the existing animation (animation that was in blend #2)?

Humilton
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  • try this with armature data : http://blender.stackexchange.com/questions/24455/can-i-replace-an-object-with-another-object-and-keep-animation/24457#24457 – Bithur Feb 14 '15 at 15:41
  • @Bithur Tried appending a new version of the character object. Then I renamed the old character's armature to "Old" and the newly appened character's armature to "New". But if I change the newest character's armature to "Old", nothing happens(under "Browse armature data to be linked"). – Humilton Feb 16 '15 at 03:38

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select your old armature. In armature settings, change the armature data with the new one.

enter image description here enter image description here

Bithur
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