Is there a way to control the rotation of mesh vertices in Geometry Nodes? For example, could I rotate a mesh's vertices 45 degrees around the Bounding Box Center as I would in Edit Mode if I were to do it manually? Thank you!
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Yes, you can, using Vector Rotate node to rotate, and Attribute Statistic to calculate the bounding box center (unless you mean the origin, then simply use the default 0;0;0 values for rotation center):
Markus von Broady
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1That works! Thank you very much, Markus! – Dr. Pontchartrain Jan 05 '22 at 01:20
