I am an experienced Blender user but very beginner in Geometry Nodes.
I have an object onto which I am instancing small water droplets, using geo nodes. Maybe it is completely wrong but, to have more control, I have used 2 geo nodes modifiers - one for the very tiny droplets and one for the larger droplets.
Naturally, they now overlap at some points. Is there a way to call a sort of mask, where the 2nd geo nodes modifier would "mask out" the distribution in the first one?
Thanks!

