I'm having a rendering problem here in blender. The render looks smudgy and this never happened before. Usually, I use a very standard amount of samples around 128-256. I use the blender 3.0 version and cycles engine.
I've already tried everything such as increasing the number of samples, enabling and disabling the denoise settings, using the denoise node, and even I try to increase the number of bounces. Do you guys have any idea to fix this? it's just annoying


