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Is there a way to move instances along curve in geometry node from start to end and so for.

Duarte Farrajota Ramos
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Mateusz 88
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  • https://blender.stackexchange.com/questions/227192/how-can-i-move-lots-of-objects-on-path-and-control-it-somehow/ https://blender.stackexchange.com/questions/245601/object-follow-curve-geometry-nodes-blender-3-0-0/245604#245604 – Duarte Farrajota Ramos Feb 17 '22 at 13:16

1 Answers1

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This is an example.

Sample point is used to get position and normal at a specific point of the curve.

To rotate object along normal, you should convert normal to rotation using Align Euler to Vector

enter image description here

Then you animate factor of Sample point, you will have a movement from start to end of the curve

Crantisz
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  • Great but how to do it with multiple objects I forgot to mention ??? – Mateusz 88 Feb 17 '22 at 13:24
  • It's similar, but you have to use translate instances and rotate instances instead of transform, because transform can move only a single object. – Crantisz Feb 17 '22 at 13:26