The issue maybe simple but im cracking my head for half a day already trying different methods.
What I need: I made this little cute cloud and want to add face to it
Buut.. this face is also made as object
I have a vertices restriction and want to keep it 500 (the cloud body is 500 now). So if i add this face as object - i have additional 462 vertices, which i dont need. If i screenshot face impression and cut out the extra parts to make transparent image - there is noise at the edges, which i cant remove. (image restriction is also 256x256 px)
If i ignore the blurred edges and add as Alpha image just the face impression - get all faces behind transparent..

How are you guys doing this, any simple way to make this happen?
Edit:
Also tried with mix RGB nodes, but I have a gradient as a base color







