I have a bunch of rigid-body objects that get moved by a force field. I want to reverse the physics simulation so that it plays backwards while other animations, like the camera movement and animated textures, still play back forwards. Is there a way to maybe reverse a Bake of the physics? TIA
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you can "reverse" a force field by multiplying the strength with -1. Is that what you want? – Chris Feb 26 '22 at 13:08
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A solution would be to bake to keyframes then reverse the animation: Select the object(s) then Object > Rigid Body > Bake to Keyframes, then in the Dope Sheet select all the keyframes and press SX-1:
moonboots
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This is a duplicate of a question that I asked and answered a while ago.
But basically I made an addon that does exactly what you want. Automatically bakes to keyframes, and reverses the animation. It can be found here:
https://github.com/FreddieRa/BlenderAddons/blob/master/AutoReverse.py
Freddie R
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Your addon seems to be outdated, it's not working anymore in version 3.0.1 – GGG Mar 04 '22 at 22:28
