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So far this has been the way I check if World asset has been dropped in the viewport:

import bpy
from bpy.app.handlers import persistent

@persistent def depsgraph_handler(scene, depsgraph): for update in depsgraph.updates: if update.id.bl_rna.name == 'World': print('redraw world here')

def register(): bpy.app.handlers.depsgraph_update_post.append(depsgraph_handler)

def unregister(): bpy.app.handlers.depsgraph_update_post.remove(depsgraph_handler)

Is there a more robust way of doing it?

karlisup
  • 95
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0 Answers0