After decimating my model I end up with many long triangle faces all sharing a vertex:
When rendering, these regions show up with strange artifacts:
If I set shade flat for this model, the artifacts go away, but I would rather keep shade smooth on as overall it makes the model look better. Is there an easy fix for this? I am running a rendering pipeline on many models so a quick fix (or even a hack) without much computation required would be great.
Blender file showing the problem:



