I've created a mesh and I want to create a ribbed side on it. I want it to look like this (colored side):
The only way I've found is to select every odd/even vertex, drag them down and merge them. But it's too long to select odd vertexes, so is there another way to create that "triangular faces" (sorry, I don't know how to call it right)?
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Сергей
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Does this answer your question? How to make all polygons into triangles – Emir Apr 01 '22 at 14:50
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@Emir, unfortunately, no. In that case I still need to select triangles that I don't need and delete them. – Сергей Apr 01 '22 at 15:53
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An easy way to get around the tedious "select every other vertex" is to use Checker deselect.
You find it in the select menu. You can even select 2, then skip 1 or select 1 and skip 3 etc.
After you have the selection, move the vertices and merge them or whatever.
Gunslinger
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