Im trying to create an exterior shot of a car garage, and to make it photoreal, I would like to add imperfections/edge wear to the building, particularly the edges, as seen in the example below (see edges of garage building, building „frame“ around roll up doors).
How would you go about achieving this? I tried a boolean and some color changes using the bevel/geometry nodes but nothing comes close to this. How do I add dispacement on edges only without messing with my textures? Is it perhaps done by sculpting? In this case the building would need a lot of polygons, Like an insane amount? How would you go about creating this effect on a bevelled cube, or go about modelling this garage in general to create this photorealistic look? I am grateful for any advice, as I am just starting out…
PS: Obviously the images are made by a famous CGI Expert that I admire a lot, so for the purpose of practising, im using his renders as inspiration (not trying to copy/steal anything).
Thanks in advance!




