Using Blender 2.71, I have two UV maps. One UV map is the original UV map, and the second UV map is copied from the original UV map, edited to fit a texture and is ready to bake to the first original UV map.
I followed this tutorial step by step using cycles. Possible to bake texture to new UV map?
I get an error message saying, "No valid selected objects".
This is my first time using nodes.
