I have a complex object far away from the origin of the scene itself.
If I mark all parts and use the Geometry to Origin function, the complex object gets crumbled, because all parts are set at the origin and the relations are destroyed.
Is there a way to move the object as a whole?
The object was an import from an STL file.

Origin to Center of Geometry– Wandang Mar 01 '15 at 14:38Origin to Geometrythen, does the same thing – J Sargent Mar 01 '15 at 14:50