I'm puzzled by the process that Blender uses to convert splines (from an imported SVG) to meshes.
This is the original SVG:
and as (Inkscape's) SVG
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
version="1.1"
id="svg18603"
xml:space="preserve"
width="161.75391"
height="203.45117"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg"><g
id="g18609"
transform="matrix(3.7795276,0,0,3.7795276,-299.94922,-532.48241)"><path
id="rect443"
style="opacity:1;vector-effect:non-scaling-stroke;fill:none;stroke:#3465a4;stroke-width:1;stroke-dasharray:none;"
d="m 92.915776,140.88597
l -10.234001,2.29289
a 5.4865675,11.632576 0 0 1 1.056266,6.86056
a 5.4865675,11.632576 0 0 1 -4.376477,11.39207
l 2.773474,33.28427
h 37.263872 l 2.76004,-33.11942
a 5.4865675,11.632576 0 0 1 -4.37648,-11.39207
a 5.4865675,11.632576 0 0 1 1.05627,-6.86056
l -10.34975,-2.31924
a 8.6428194,4.9179537 0 0 1 -7.72873,2.72076 8.6428194,4.9179537 0 0 1 -7.844484,-2.85926 z" />
</g>
</svg>
that then gets converted to a mesh that looks like this (check and compare the portions highlighted by the red and orange dots):
The spline as it was imported from the SVG via file -> import looks like this:
which is closer (if not exactly the same) in logic to the SVG.
What's the logic used in the SVG to spline to mesh process, and can it be controlled (ideally via python)?




