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I'm trying to set image textures per instances using geometry nodes.

I could get ids of instances and set colors per instances.

But I don't know how to set image textures.

Any ideas?

enter image description here enter image description here

Mao Takagi
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  • Crantisz. Thank you for your idea. I tried it but I couldn't set UVMap correctlly. But I find the way in an article below. https://blender.stackexchange.com/questions/241507/where-is-a-proper-way-to-get-back-uv-map-after-realize-instances – Mao Takagi Jun 01 '22 at 08:15

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You can do this by using a bunch of mix RGB nodes (example with 4 images):

enter image description here

Crantisz
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