I'm using eevee as render engine, the sphere is a shadow catcher (video), I don't know how to see the shadow on the front face of the sphere. file
Thank you !
I'm using eevee as render engine, the sphere is a shadow catcher (video), I don't know how to see the shadow on the front face of the sphere. file
Thank you !
Given your use case, I think you could do this more easily by using this stack of modifiers, It's all totally procedural and can work with any object. Once you apply custom materials to the geometry it will essentially be indistinguishable from the intended effect.
This is only from my understanding of your project, given your comment. If you absolutely have to have it done with a light and the shadow it casts then it seems far more difficult.
You can even animate the factor amount on the cast modifier to animate the deformation.