I would like to render a cut through an object using Freestyle. Is there a neat way to cut away a part of the mesh in the rendering (not for real) without using
- The cut tool (manipulating the mesh)
- Cutting the mesh with the camera (placing an orthographic camera inside the mesh) but limiting view options
- I got the boolean modifier to work with a remesh modifier as well, making things more complicated.
I was looking for something similar to the AltB option in the viewport. Or setting up a material on another object to render the intersection part invisible but leave the rest of the mesh visible.









