What is causing this artefact? Normals are fine, no doubles and no interior faces to be causing this
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The third illustration shows an inverted face? ... but altogether, it would be better to have quad face-loops follow the flow of surface features, rather than the triangulation. – Robin Betts Jun 18 '22 at 16:31
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hello, what artefact are you talking about, you've marked sharp, is it your problem here? – moonboots Jun 18 '22 at 16:49
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You have two options to get rid of the artefact I think you are talking about:
Case # 1
If you're talking about the smoothing, go to the Object Data Properties tab and enable Auto Smooth:
Case # 2
If you're mentioning the black hole in your mesh, it looks like you have a hole in your mesh there. Go to Vertex Select Mode in Edit Mode and select the vertices around the hole. Now press F on your keyboard to fill the face.
What I mentioned is the apparent problem, without more details or your .blend file I cannot guess more.
Yousuf Chaudhry
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