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I'm currently trying to render scenes with animations I made on Blender's rain rig. I stumbled across the problem where the eyebrows are not making it into the final render (Ctrl + F12). I have checked my restriction toggles and the "Disable in Renders" is not turned on. Any idea what happened here?


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What is seen in the viewport before the render


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Blender Render view


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Eyebrows are not disabled

Avaricius
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    Pls provide blend file - you could delete anything except the eyesbrows if the error still persists - upload. Thanks – Chris Jun 20 '22 at 09:12
  • @Chris I experimented with the eyebrows in a separate scene. I deleted everything except it. Sadly, it also does the same thing. Here's the .blend file:

    https://we.tl/t-Ynsqmk3oMr

    – Avaricius Jun 20 '22 at 09:31
  • i rendered your blend file: [1]: https://i.stack.imgur.com/j5mVq.jpg ...so i can "see" your eyebrows... – Chris Jun 20 '22 at 09:33
  • @Chris Any idea what went wrong on my end? Do you think it's a render settings problem? This is the result of my blender render:

    https://imgur.com/a/lsQTHM8

    – Avaricius Jun 20 '22 at 09:43
  • No, if it would be your render settings, I would have the same problem. I just can assume a graphic‘s card problem. But that’s just a vague guess. – Chris Jun 20 '22 at 09:47
  • @Chris Thank you for the help! I'll still try to pinpoint the problem. I can try reinstalling Blender and see if it changes anything. – Avaricius Jun 20 '22 at 09:53
  • @Chris btw what Blender version are you using? – Avaricius Jun 20 '22 at 09:53
  • Blender 3.2 alpha – Chris Jun 20 '22 at 10:02

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For anyone else who encounters this, I figured out why it does that after tinkering with it for so long. It has a Subdivision modifier and it previews it in real-time. Basically, if the mesh still has that modifier, the mesh disappears. IDK the specifics of it but that is what I have observed. The fix for this is to delete that modifier. I hope this helps in the future.


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Before


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After

Avaricius
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  • Looks like this problem: https://blender.stackexchange.com/questions/263422/subdivision-modifier-turns-mesh-into-one-dimension-object/263426#263426 – Crantisz Jun 20 '22 at 10:33
  • @Crantisz Thank you so much! This was a cleaner way of fixing the problem! – Avaricius Jun 20 '22 at 11:00