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In Is there a way to use logic operators in Blender Shader nodes? the answer provides a not operator however it uses a nand operator to achieve this which is too computationally expensive for my needs.

To give a little more information I need a not operator which will be used a few hundred times in my node tree, therefore it should be as computationally cheap as possible.

I know that the invert node does something like this but it inverts first, converts my float input into a color input, then inverts on all three channels and then converts back. Not exactly computationally cheap.

Is there a better way than this (preferably a single node solution)?

Harry McKenzie
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tempdev nova
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