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enter image description here

This is the machine in question whose movements (1.35 -1.38, source: https://www.youtube.com/watch?v=WfpfpzknBo8&t=1m28s) I'd like to replicate via applying armature.

My mesh:

enter image description here

How do I rig the other 3 limbs so that they move exactly as that machine does in that Youtube link I earlier poster? Thanks

moonboots
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  • maybe check the solutions I cite here? https://blender.stackexchange.com/questions/116124/how-to-rig-a-cartoon-style-hose-limb-cartoon-arm – moonboots Aug 07 '22 at 19:26
  • @moonboots informative answer, and I'll refer to it in the future. Now, for my question, when I parent objects to another, I cannot get the parented to move in a certain way when the parent moves. – Francis Mike Nathan Aug 08 '22 at 02:47
  • could you please tell a bit more, maybe show an animated gif or a picture? – moonboots Aug 08 '22 at 05:01
  • Here is the animated video source:

    "This is the machine in question whose movements (1.35 -1.38, source: https://www.youtube.com/watch?v=WfpfpzknBo8&t=1m28s) I'd like to replicate via applying armature."

    – Francis Mike Nathan Aug 09 '22 at 10:12

1 Answers1

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You should create one unique armature and use the Stretch To constraint for each arm, as explained here. Here is a quick try:

enter image description here

moonboots
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