I would like to create a feDisplacementMap image. This would distort a flat image into a shape as specified by Blender. I bet this is easily accomplished in Blender, but I'm not sure how to do it.
There is a good explanation of how displacement maps work here:
https://greensock.com/forums/topic/14973-fedisplacementmap-creating-the-map/
Basically two grayscale images going left/right and top/bottom
Are combined with a Green and Red channel. This creates the following image:
This image is used as a displacement map. Basically stating to move nothing: adjust pixel at coordinate (0,0) by 0,0 points; adjust pixel at coordinate (0,1) by 0,1; adjust pixel at (32,10) by 32,10 points.
My goal is to displace flat text in svg so that it appears to be wrapped around an object like this:

The first and last lines are squished into a single pixel, the middle line is bent unevenly, mostly in the X directions to form a curve shape.
I know I can create a depth map in blender giving me a white/black representation of of an object. Does anyone know how I can accomplish this?
Manually guessing at this and using gimp I get something like the following:







height depth,z-depth,bake height mapor similar – Duarte Farrajota Ramos Aug 12 '22 at 22:33