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I have a pretty hefty frame structure that I need to optimise. This was created by arraying a single smaller section of the frame along a curve, then arraying the result 32 times around an empty. Therefore all of these items are identical. enter image description here

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I have applied the arrays, separated by loose parts, and am now trying to make them all 'instances' of the selected frame in image 2. I'm doing this with CTRL + L -> Link Object data enter image description here

However, the other gurders just vanish enter image description here

I have read one thread suggesting that by applying the location properties of the original I may have 'baked' the location of the object into it's 'Object Data', so I have attempted to fix this by selecting OBJECT -> CLEAR -> LOCATION (I have also done this for the scale and rotation just to see if it works)enter image description here

However this doesn't change the outcome. Another thread suggested that by setting each individual frames point of origin to centre mass that it would work. This resolves the issue of the location, but as you can see it still resets the orientation. enter image description here

All together I'm stumped, but I'm guessing what I'm trying to do IS possible. Send help! Thankyou

NeonIndica
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  • It's not possible to do it purely automated. You need to do some manual adjustments to the origin of each object and then you can link the object data. I had the same problem and this was my solution: https://blender.stackexchange.com/questions/79322/linking-object-data-without-changing-rotation/258824#258824 – Harry McKenzie Aug 14 '22 at 01:41
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    Yikes. I saw this answer yesterday but as ive got nearly 3,000 gurders i was hoping I wouldnt have to do it manually. Thankyou – NeonIndica Aug 14 '22 at 08:32
  • it actually is impossible. because there is no way for blender to know how to orient the object. it can only base it on the orientation of the origin. that's why we need to orient each origin to tell blender that this is the orientation it needs to use when linking. can you share your blend file? https://blend-exchange.com – Harry McKenzie Aug 16 '22 at 07:26

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