Maybe I'm just using the wrong search terms...
I want to paint some textures using an external program (shocking, right?). To do so, however, I need to know where to paint.
Is there any way to either stroke an SDS1,2 UV wireframe onto a texture, or, better, export the UV wireframe as an SVG? (Ideal would be if only selected geometry is exported, since in my use case I only need to paint on specific parts of my object. But there are relatively easy ways to figure that out from the entire wireframe, so it's not a huge issue if I can only export everything...)
1 "Export UV" doesn't preserve SDS2 outlines. It's not entirely clear if this matters, but I suspect it does?
2 Subdivision Surface.