I am making a character arm at right side and when mirroring the object, the mirrored object is not placed at correct position. I have read that the mirror modifier does mirroring with respect to the Object Origin (orange point). So i placed the orange point at the 3D cursor and then did mirroring. Unfortunately this mirroring does not work on objects whict are rotated.
This is the result i am getting:
Desired result:



Ctrl+A> Rotation before mirroring. – Harry McKenzie Aug 28 '22 at 09:14